﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;

namespace ZombieSurvival
{
    interface IDrawable
    {
        Texture2D ObjectTexture { get; set; }

        Vector2 ScreenPosition { get; set; }

        void Draw(SpriteBatch spriteBatch);
    }
}
